Contribute to allardhoeve/factorio-mods development by creating an account on GitHub.
TODO list: -Fix the "200 local variables used" issue -Change the design when using "stack inserters" and "blue belts" and "one side" to this one, although this would take up more space Type = "technology", name = "Aisberg" icon = "__base__/graphics/icons/fluid/empty-crude-oil-barrel.png"[[ картинка технологии, и хоть в api про них ничего не сказано, но в игре их обязательно нужно указывать ]] icon_size = 32,-[ НЕ… See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore. - Fixed has password/mods filters not working. - Fixed problems with determining external IP address for MP games. A curated list of awesome Lua frameworks, libraries and software. - uhub/awesome-lua A Factorio mod manager. Contribute to Artentus/ModMyFactory development by creating an account on GitHub. The entire save, including mods and mod-settings.json, is here. All other settings aren't included because they're either default or include passwords. Moved the "mod-settings.json" file so it now resides in the "mods" subfolder allowing it to work with the mod-directory command line option.
Minecraft community on reddit. The idea behind Kingdoms Grand Campaign Mod is taking content from minicampaigns from Kingdoms expansion pack, and integrating them into one big campaign. A Mod for BG:EE, BG:SoD, BGT, and EET! Is there a way for me to detect RSO mod? I want my mod to load different Things dependent if RSO is used or not. At the moment this has to be done by ticking a thing in the config. ПоделитьсяFactorio обновилась до экспериментальной 0.14.5! Скачать Factorio 0.14.5 можно на нашем сайте. Список изменений версии 0.14.2-0.14.5(Changelog): Поделиться
Type = "technology", name = "Aisberg" icon = "__base__/graphics/icons/fluid/empty-crude-oil-barrel.png"[[ картинка технологии, и хоть в api про них ничего не сказано, но в игре их обязательно нужно указывать ]] icon_size = 32,-[ НЕ… See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore. - Fixed has password/mods filters not working. - Fixed problems with determining external IP address for MP games. A curated list of awesome Lua frameworks, libraries and software. - uhub/awesome-lua A Factorio mod manager. Contribute to Artentus/ModMyFactory development by creating an account on GitHub. The entire save, including mods and mod-settings.json, is here. All other settings aren't included because they're either default or include passwords. Moved the "mod-settings.json" file so it now resides in the "mods" subfolder allowing it to work with the mod-directory command line option. Fixed loading specific saves wouldn't migrate the character requests correctly to request from buffer chests. (more)
Minecraft community on reddit. The idea behind Kingdoms Grand Campaign Mod is taking content from minicampaigns from Kingdoms expansion pack, and integrating them into one big campaign. A Mod for BG:EE, BG:SoD, BGT, and EET! Is there a way for me to detect RSO mod? I want my mod to load different Things dependent if RSO is used or not. At the moment this has to be done by ticking a thing in the config. ПоделитьсяFactorio обновилась до экспериментальной 0.14.5! Скачать Factorio 0.14.5 можно на нашем сайте. Список изменений версии 0.14.2-0.14.5(Changelog): Поделиться module Z3 class Sort < AST def initialize(_ast) super(_ast) raise Z3::Exception, "Sorts must have AST kind sort" unless ast_kind == :sort end # module Z3 class BoolSort < Sort def initialize super LowLevel.mk_bool_sort end def expr…
A mod manager for Factorio. Contribute to Arnavion/fac-rs development by creating an account on GitHub.